2-Minute Showcase
Here's a quick video walkthrough of my work, my process, and what I'm passionate about.
Initiatives
Leading organizations to make a tangible impact in education and technology.
John Champe DECA
As Chapter President, I spearheaded 289% membership growth, making us the 2nd largest chapter in Virginia. I manage a team of 10+ officers, lead community service initiatives, and am currently developing "FORGE," a platform to automate operations for our 198:1 student-to-advisor ratio.
289%
Membership Growth
530+
Total Members
#2
in State Membership
Mini Makers
As Co-Founder & Co-CEO of this $8k+ revenue initiative, I developed an affordable (<\$20/hr) curriculum to make tech education accessible. We've taught 400+ students 8+ languages, hosted bootcamps for 350+, and donated over $2k to charity, including funding 600+ eye care treatments via the Sudeekshan Service Recognition Award.
400+
Students Taught
35k+
Online Media Views
600+
Patients Cared For
Cognicade Studios
As Co-Founder and Lead Developer, I create "serious games" to bridge the engagement gap in education. We've developed 5+ games, won $1500+ in hackathons, and presented our work to over 90 students in-person, garnering positive feedback from students and teachers alike.
10,000+
Total Game Plays
90+
Students Taught
$1.5k+
in Prizes Won
Projects
Hands-on applications of my skills in software development, AI, and game design.
DECA Forge
A comprehensive management platform to automate operations for my 530-member DECA chapter. It's built to handle event registration, track member participation, and streamline communication, solving our 198:1 student-to-advisor bottleneck.
Web Dev
The FACTory
An educational game on media literacy co-developed during my internship at the Virginia Serious Games Institute. The game teaches students to identify misinformation and is currently deployed in local elementary schools. Our abstract was published and presented at two university symposia.
Game Dev
EcoSpark
A "serious game" from Cognicade Studios that teaches financial literacy and environmental sustainability. Players must manage a budget while making eco-conscious choices, learning about their interconnectedness in a closed-feedback loop.
Game Dev
The Rookie
A first-person spy platformer inspired by Karlson and Portal. Players use grappling, hacking, and energy blasting mechanics, only to discover the entire game is a simulation test they must escape. This project was a deep dive into complex physics and narrative design.
Game Dev
Grading Hat
An intelligent grading system that uses AI to assist educators. It provides consistent evaluation standards, integrates into existing workflows, and offers automated feedback generation to save teachers time and reduce bias.
AI/ML
Christmas Chaos
A fast-paced, top-down arcade shooter where you play as Santa Claus. Players must protect the Golden Present from an incoming horde of enemies using a bow, arrow, and sword, testing their reflexes in a survival format.
Game Dev
Moneytree Simulator
A rudimentary financial simulation where you are placed in the shoes of a random person. You must make the best possible investment and money allocation choices to achieve a high score, all while preparing for random life events.
Simulation
Plundr.io
A concept for a web-based, multiplayer .io game with a pirate theme. The project involved planning real-time networking, authoritative server logic, and simple, scalable 2D graphics for browser-based play.
Game Dev
Bread to Dough
A mobile game concept focused on running a bakery. The core loop involved resource management, customer orders, and expanding your business. This project was an exercise in designing for a mobile-first user experience.
Game DevExperience
Professional and leadership roles in research, web development, and education.
Research Intern (ASSIP)
George Mason University, Virginia Serious Games Institute
Co-developed educational games on media literacy ("The FACTory") and environmental planning ("Carbon City"). Published abstracts and presented at two university symposia.
Game Development Team Lead
Kashmir World Foundation (501c3)
Led a 4-person team of developers and artists to create an educational wildlife game. Designed project timelines, coordinated weekly progress, and coded core gameplay features.
Web Development Project Lead
Up Integrated Inc. (Federal Contracting Firm)
Guided a 4-person team in the design, development, and launch of the company's first website, translating the founder's vision into a live product.
Data Management Platform Intern
Evergent Technologies Inc.
Created an internal data managing platform. Delivered a functional prototype for managing company records, earning positive feedback from executives.
Mathematics Tutor
Mathnasium & Freelance
Extensive experience simplifying complex math concepts for 15+ students over 50+ hours, both as a freelance tutor and at Mathnasium.
Student Server
Windows Restaurant at Ashby Ponds
Managed service logistics for a 4-6 table section in a 100+ guest dining room. Coordinated with culinary staff to ensure order accuracy & timing in a fast-paced environment.
Research & Publications
Formal research contributions in AI and serious game development.
Emergence AI Reinforcement Learning Paper
6-month independent study training AI models in custom Unity environments. Found decision frequency hyperparameter critical for stable policies.
Read Publication (DOI) →ASSIP Research Abstracts (VSGI)
Published abstracts for "The FACTory" (media literacy) and "Carbon City" (environmental planning) in the ASSIP student research journal.
NeuroQuest
Research project (35+ hours) developing and testing game-based brain therapy applications for patients with neurodegenerative diseases.
HealthTech Research