Hey, I'm Ashmith!

A motivated and organized student with a proven background in advanced computer science, mathematics, and entrepreneurship. Passionate about leveraging technology to create accessible, impactful educational tools and solutions.

A photo of Ashmith Yaramada

2-Minute Showcase

Here's a quick video walkthrough of my work, my process, and what I'm passionate about.

Initiatives

Leading organizations to make a tangible impact in education and technology.

Ashmith at a DECA event

John Champe DECA

As Chapter President, I spearheaded 289% membership growth, making us the 2nd largest chapter in Virginia. I manage a team of 10+ officers, lead community service initiatives, and am currently developing "FORGE," a platform to automate operations for our 198:1 student-to-advisor ratio.

289%

Membership Growth

530+

Total Members

#2

in State Membership

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Ashmith teaching students at Mini Makers

Mini Makers

As Co-Founder & Co-CEO of this $8k+ revenue initiative, I developed an affordable (<\$20/hr) curriculum to make tech education accessible. We've taught 400+ students 8+ languages, hosted bootcamps for 350+, and donated over $2k to charity, including funding 600+ eye care treatments via the Sudeekshan Service Recognition Award.

400+

Students Taught

35k+

Online Media Views

600+

Patients Cared For

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Ashmith presenting Cognicade Studios projects

Cognicade Studios

As Co-Founder and Lead Developer, I create "serious games" to bridge the engagement gap in education. We've developed 5+ games, won $1500+ in hackathons, and presented our work to over 90 students in-person, garnering positive feedback from students and teachers alike.

10,000+

Total Game Plays

90+

Students Taught

$1.5k+

in Prizes Won

Visit Website →

Projects

Hands-on applications of my skills in software development, AI, and game design.

Screenshot of DECA Forge project

DECA Forge

A comprehensive management platform to automate operations for my 530-member DECA chapter. It's built to handle event registration, track member participation, and streamline communication, solving our 198:1 student-to-advisor bottleneck.

Web Dev
Screenshot of The FACTory project

The FACTory

An educational game on media literacy co-developed during my internship at the Virginia Serious Games Institute. The game teaches students to identify misinformation and is currently deployed in local elementary schools. Our abstract was published and presented at two university symposia.

Game Dev
Screenshot of EcoSpark project

EcoSpark

A "serious game" from Cognicade Studios that teaches financial literacy and environmental sustainability. Players must manage a budget while making eco-conscious choices, learning about their interconnectedness in a closed-feedback loop.

Game Dev
Screenshot of The Rookie project

The Rookie

A first-person spy platformer inspired by Karlson and Portal. Players use grappling, hacking, and energy blasting mechanics, only to discover the entire game is a simulation test they must escape. This project was a deep dive into complex physics and narrative design.

Game Dev
Screenshot of Grading Hat project

Grading Hat

An intelligent grading system that uses AI to assist educators. It provides consistent evaluation standards, integrates into existing workflows, and offers automated feedback generation to save teachers time and reduce bias.

AI/ML
Screenshot of Christmas Chaos project

Christmas Chaos

A fast-paced, top-down arcade shooter where you play as Santa Claus. Players must protect the Golden Present from an incoming horde of enemies using a bow, arrow, and sword, testing their reflexes in a survival format.

Game Dev
Screenshot of Moneytree Simulator project

Moneytree Simulator

A rudimentary financial simulation where you are placed in the shoes of a random person. You must make the best possible investment and money allocation choices to achieve a high score, all while preparing for random life events.

Simulation
Screenshot of Plundr.io project

Plundr.io

A concept for a web-based, multiplayer .io game with a pirate theme. The project involved planning real-time networking, authoritative server logic, and simple, scalable 2D graphics for browser-based play.

Game Dev
Screenshot of Bread to Dough project

Bread to Dough

A mobile game concept focused on running a bakery. The core loop involved resource management, customer orders, and expanding your business. This project was an exercise in designing for a mobile-first user experience.

Game Dev

Experience

Professional and leadership roles in research, web development, and education.

Research Intern (ASSIP)

George Mason University, Virginia Serious Games Institute

Co-developed educational games on media literacy ("The FACTory") and environmental planning ("Carbon City"). Published abstracts and presented at two university symposia.

Game Development Team Lead

Kashmir World Foundation (501c3)

Led a 4-person team of developers and artists to create an educational wildlife game. Designed project timelines, coordinated weekly progress, and coded core gameplay features.

Web Development Project Lead

Up Integrated Inc. (Federal Contracting Firm)

Guided a 4-person team in the design, development, and launch of the company's first website, translating the founder's vision into a live product.

Data Management Platform Intern

Evergent Technologies Inc.

Created an internal data managing platform. Delivered a functional prototype for managing company records, earning positive feedback from executives.

Mathematics Tutor

Mathnasium & Freelance

Extensive experience simplifying complex math concepts for 15+ students over 50+ hours, both as a freelance tutor and at Mathnasium.

Student Server

Windows Restaurant at Ashby Ponds

Managed service logistics for a 4-6 table section in a 100+ guest dining room. Coordinated with culinary staff to ensure order accuracy & timing in a fast-paced environment.

Research & Publications

Formal research contributions in AI and serious game development.

Emergence AI Reinforcement Learning Paper

6-month independent study training AI models in custom Unity environments. Found decision frequency hyperparameter critical for stable policies.

Read Publication (DOI) →

ASSIP Research Abstracts (VSGI)

Published abstracts for "The FACTory" (media literacy) and "Carbon City" (environmental planning) in the ASSIP student research journal.

NeuroQuest

Research project (35+ hours) developing and testing game-based brain therapy applications for patients with neurodegenerative diseases.

HealthTech Research